Compare any two graphics cards:
Radeon HD 6850 vs Radeon HD 7770
IntroThe Radeon HD 6850 uses a 40 nm design. AMD has set the core frequency at 775 MHz. The GDDR5 memory is set to run at a frequency of 1000 MHz on this specific card. It features 960 SPUs along with 48 TAUs and 32 ROPs.
Compare those specs to the Radeon HD 7770, which comes with a core clock speed of 1000 MHz and a GDDR5 memory speed of 1125 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically speaking, the Radeon HD 6850 should be 78% quicker than the Radeon HD 7770 overall, because of its higher data rate. (explain)
Texel RateThe Radeon HD 7770 should be just a bit (approximately 8%) better at anisotropic filtering than the Radeon HD 6850. (explain)
Pixel RateThe Radeon HD 6850 should be much (more or less 55%) more effective at full screen anti-aliasing than the Radeon HD 7770, and able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.