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Radeon HD 6770 vs Radeon HD 7770

Intro

The Radeon HD 6770 features core clock speeds of 900 MHz on the GPU, and 1050 MHz on the 512 MB of GDDR5 memory. It features 800 SPUs as well as 40 Texture Address Units and 16 ROPs.

Compare all of that to the Radeon HD 7770, which has a clock frequency of 1000 MHz and a GDDR5 memory speed of 1125 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is made up of 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7770 80 Watts
Radeon HD 6770 108 Watts
Difference: 28 Watts (35%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7770 should be just a bit faster than the Radeon HD 6770 in general. (explain)

Radeon HD 7770 72000 MB/sec
Radeon HD 6770 67200 MB/sec
Difference: 4800 (7%)

Texel Rate

The Radeon HD 7770 is a small bit (approximately 11%) faster with regards to texture filtering than the Radeon HD 6770. (explain)

Radeon HD 7770 40000 Mtexels/sec
Radeon HD 6770 36000 Mtexels/sec
Difference: 4000 (11%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon HD 7770 is the winner, but only just. (explain)

Radeon HD 7770 16000 Mpixels/sec
Radeon HD 6770 14400 Mpixels/sec
Difference: 1600 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 6770

Amazon.com

Other US-based stores

Radeon HD 7770

Amazon.com

Other US-based stores

Specifications

Model Radeon HD 6770 Radeon HD 7770
Manufacturer ATi ATi
Year January 2011 February 2012
Code Name Juniper XT Cape Verde XT
Fab Process 40 nm 28 nm
Bus PCIe x16 PCIe 3.0 x16
Memory 512 MB 1024 MB
Core Speed 900 MHz 1000 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1050 MHz (4200 MHz effective) 1125 MHz (4500 MHz effective)
Unified Shaders 800 640
Texture Mapping Units 40 40
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2
Power (Max TDP) 108 watts 80 watts
Shader Model 5.0 5.0
Bandwidth 67200 MB/sec 72000 MB/sec
Texel Rate 36000 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 16000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

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