Compare any two graphics cards:
GeForce GTX 260 Core 216 vs Radeon HD 5850
IntroThe GeForce GTX 260 Core 216 comes with a clock frequency of 576 MHz and a GDDR3 memory speed of 999 MHz. It also makes use of a 448-bit bus, and uses a 65 nm design. It is comprised of 216 SPUs, 72 TAUs, and 28 ROPs.Compare all of that to the Radeon HD 5850, which uses a 40 nm design. ATi has clocked the core frequency at 725 MHz. The GDDR5 memory runs at a speed of 1000 MHz on this specific model. It features 1440(288x5) SPUs as well as 72 TAUs and 32 ROPs.
Fallout 3
Left4Dead
Radeon HD 5850 wins(Based entirely on the benchmarks listed above)When combining all game benchmark scores on this page together, the Radeon HD 5850 wins overall, by 59 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 5850 should be 14% faster than the GeForce GTX 260 Core 216 overall, because of its greater bandwidth. (explain)
Texel RateThe Radeon HD 5850 should be a lot (more or less 26%) faster with regards to AF than the GeForce GTX 260 Core 216. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon HD 5850 is superior to the GeForce GTX 260 Core 216, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
|
Comments
Be the first to leave a comment!