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GeForce GTX 260 Core 216 vs Radeon HD 5850

Intro

The GeForce GTX 260 Core 216 comes with a clock frequency of 576 MHz and a GDDR3 memory speed of 999 MHz. It also makes use of a 448-bit bus, and uses a 65 nm design. It is comprised of 216 SPUs, 72 TAUs, and 28 ROPs.

Compare all of that to the Radeon HD 5850, which uses a 40 nm design. ATi has clocked the core frequency at 725 MHz. The GDDR5 memory runs at a speed of 1000 MHz on this specific model. It features 1440(288x5) SPUs as well as 72 TAUs and 32 ROPs.

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5850 76 FPS
GeForce GTX 260 Core 216 56 FPS
Difference: 20 FPS (36%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5850 100 FPS
GeForce GTX 260 Core 216 61 FPS
Difference: 39 FPS (64%)

Radeon HD 5850 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 5850 wins overall, by 59 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 5850 176 FPS
GeForce GTX 260 Core 216 117 FPS
Difference: 59 FPS (50%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5850 151 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 51 Watts (34%)

Memory Bandwidth

In theory, the Radeon HD 5850 should be 14% faster than the GeForce GTX 260 Core 216 overall, because of its greater bandwidth. (explain)

Radeon HD 5850 128000 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 16112 (14%)

Texel Rate

The Radeon HD 5850 should be a lot (more or less 26%) faster with regards to AF than the GeForce GTX 260 Core 216. (explain)

Radeon HD 5850 52200 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 10728 (26%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 5850 is superior to the GeForce GTX 260 Core 216, by far. (explain)

Radeon HD 5850 23200 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 7072 (44%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 260 Core 216

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5850

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 260 Core 216 Radeon HD 5850
Manufacturer nVidia ATi
Year September 16, 2008 September 30, 2009
Code Name G200 Cypress PRO
Fab Process 65 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.1 x16
Memory 896 MB 1024 MB
Core Speed 576 MHz 725 MHz
Shader Speed 1242 MHz (N/A) MHz
Memory Speed 999 MHz 1000 MHz
Unified Shaders 216 1440(288x5)
Texture Mapping Units 72 72
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 3.2
Power (Max TDP) 202 watts 151 watts
Shader Model 4.0 5.0
Bandwidth 111888 MB/sec 128000 MB/sec
Texel Rate 41472 Mtexels/sec 52200 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 23200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

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