Compare any two graphics cards:
GeForce 9800 GX2 vs Radeon HD 4850 512MB
IntroThe GeForce 9800 GX2 has a core clock speed of 600 MHz and a GDDR3 memory frequency of 1000 MHz. It also features a 256-bit bus, and uses a 65 nm design. It is comprised of 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.Compare those specs to the Radeon HD 4850 512MB, which uses a 55 nm design. ATi has set the core speed at 625 MHz. The GDDR3 RAM runs at a speed of 993 MHz on this particular model. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 ROPs.
Left4Dead 2
Supreme Commander 2
GeForce 9800 GX2 wins(Based entirely on the benchmarks listed above)When combining all game benchmark scores on this page together, the GeForce 9800 GX2 wins overall, by 31 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 9800 GX2 should be much faster than the Radeon HD 4850 512MB in general. (explain)
Texel RateThe GeForce 9800 GX2 is quite a bit (about 207%) more effective at anisotropic filtering than the Radeon HD 4850 512MB. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce 9800 GX2 is superior to the Radeon HD 4850 512MB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
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