Compare any two graphics cards:
GeForce GTX 285 1GB vs Radeon HD 5850
IntroThe GeForce GTX 285 1GB makes use of a 55 nm design. nVidia has set the core frequency at 648 MHz. The GDDR3 memory runs at a frequency of 1242 MHz on this card. It features 240 SPUs as well as 80 TAUs and 32 ROPs.Compare that to the Radeon HD 5850, which comes with GPU core speed of 725 MHz, and 1024 MB of GDDR5 memory running at 1000 MHz through a 256-bit bus. It also features 1440(288x5) Stream Processors, 72 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 285 1GB is 24% faster than the Radeon HD 5850 in general, because of its greater data rate. (explain)
Texel RateThe Radeon HD 5850 is a bit (approximately 1%) faster with regards to AF than the GeForce GTX 285 1GB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon HD 5850 is the winner, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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