Compare any two graphics cards:
GeForce GTX 285 1GB vs Radeon HD 5850
Intro
The GeForce GTX 285 1GB uses a 55 nm design. nVidia has clocked the core speed at 648 MHz. The GDDR3 RAM is set to run at a frequency of 1242 MHz on this particular card. It features 240 SPUs as well as 80 TAUs and 32 Rasterization Operator Units.
Compare those specifications to the Radeon HD 5850, which comes with GPU core speed of 725 MHz, and 1024 MB of GDDR5 RAM set to run at 1000 MHz through a 256-bit bus. It also features 1440(288x5) SPUs, 72 Texture Address Units, and 32 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 5850 |
|
151 Watts |
| GeForce GTX 285 1GB |
|
204 Watts |
| |
Difference: 53 Watts (35%)
|
|
Memory Bandwidth
Theoretically, the GeForce GTX 285 1GB should perform much faster than the Radeon HD 5850 overall. (explain)
| GeForce GTX 285 1GB |
|
158976 MB/sec |
| Radeon HD 5850 |
|
128000 MB/sec |
| |
Difference: 30976 (24%)
|
|
Texel Rate
The Radeon HD 5850 will be a small bit (approximately 1%) better at AF than the GeForce GTX 285 1GB. (
explain)
| Radeon HD 5850 |
|
52200 Mtexels/sec |
| GeForce GTX 285 1GB |
|
51840 Mtexels/sec |
| |
Difference: 360 (1%)
|
|
Pixel Rate
The Radeon HD 5850 will be a bit (approximately 12%) faster with regards to AA than the GeForce GTX 285 1GB, and also able to handle higher resolutions while still performing well. (
explain)
| Radeon HD 5850 |
|
23200 Mpixels/sec |
| GeForce GTX 285 1GB |
|
20736 Mpixels/sec |
| |
Difference: 2464 (12%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce GTX 285 1GB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 5850
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce GTX 285 1GB |
Radeon HD 5850 |
| Manufacturer
| nVidia |
ATi |
| Year
| January 15, 2009 |
September 30, 2009 |
| Code Name
| G200b |
Cypress PRO |
| Fab Process
| 55 nm |
40 nm |
| Bus
| PCIe x16 2.0 |
PCIe 2.1 x16 |
| Memory
| 1024 MB |
1024 MB |
| Core Speed
| 648 MHz |
725 MHz |
| Shader Speed
| 1476 MHz |
(N/A) MHz |
| Memory Speed
| 1242 MHz |
1000 MHz |
| Unified Shaders
| 240 |
1440(288x5) |
| Texture Mapping Units
| 80 |
72 |
| Render Output Units
| 32 |
32 |
| Bus Type
| GDDR3 |
GDDR5 |
| Bus Width
| 512-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 11 |
| OpenGL Version
| OpenGL 3.1 |
OpenGL 3.2 |
| Power (Max TDP)
| 204 watts |
151 watts |
| Shader Model
| 4.0 |
5.0 |
| Bandwidth
| 158976 MB/sec |
128000 MB/sec |
| Texel Rate
| 51840 Mtexels/sec |
52200 Mtexels/sec |
| Pixel Rate
| 20736 Mpixels/sec |
23200 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead.
The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.
Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen.
The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
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