Compare any two graphics cards:
GeForce GTX 460 (OEM) vs Radeon HD 6570 (OEM) 2GB
IntroThe GeForce GTX 460 (OEM) makes use of a 40 nm design. nVidia has set the core speed at 650 MHz. The GDDR5 memory runs at a speed of 850 MHz on this model. It features 336 SPUs as well as 56 Texture Address Units and 32 ROPs.Compare those specs to the Radeon HD 6570 (OEM) 2GB, which comes with core clock speeds of 650 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 memory. It features 480 SPUs as well as 24 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 460 (OEM) should be much faster than the Radeon HD 6570 (OEM) 2GB overall. (explain)
Texel RateThe GeForce GTX 460 (OEM) is quite a bit (about 133%) faster with regards to AF than the Radeon HD 6570 (OEM) 2GB. (explain)
Pixel RateThe GeForce GTX 460 (OEM) is much (approximately 300%) more effective at full screen anti-aliasing than the Radeon HD 6570 (OEM) 2GB, and also capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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