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GeForce GTX 460 vs Radeon HD 6570 (OEM) 1GB

Intro

The GeForce GTX 460 uses a 40 nm design. nVidia has clocked the core speed at 675 MHz. The GDDR5 RAM is set to run at a frequency of 900 MHz on this particular card. It features 336 SPUs along with 56 Texture Address Units and 24 Rasterization Operator Units.

Compare those specs to the Radeon HD 6570 (OEM) 1GB, which features a core clock speed of 650 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 128-bit bus, and uses a 40 nm design. It is made up of 480 SPUs, 24 Texture Address Units, and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 460 2557 points
Radeon HD 6570 (OEM) 1GB 850 points
Difference: 1707 (201%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6570 (OEM) 1GB 50 Watts
GeForce GTX 460 150 Watts
Difference: 100 Watts (200%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 460 should theoretically be much better than the Radeon HD 6570 (OEM) 1GB in general. (explain)

GeForce GTX 460 86400 MB/sec
Radeon HD 6570 (OEM) 1GB 28800 MB/sec
Difference: 57600 (200%)

Texel Rate

The GeForce GTX 460 is quite a bit (more or less 142%) more effective at texture filtering than the Radeon HD 6570 (OEM) 1GB. (explain)

GeForce GTX 460 37800 Mtexels/sec
Radeon HD 6570 (OEM) 1GB 15600 Mtexels/sec
Difference: 22200 (142%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 460 is superior to the Radeon HD 6570 (OEM) 1GB, and very much so. (explain)

GeForce GTX 460 16200 Mpixels/sec
Radeon HD 6570 (OEM) 1GB 5200 Mpixels/sec
Difference: 11000 (212%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

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Radeon HD 6570 (OEM) 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 Radeon HD 6570 (OEM) 1GB
Manufacturer nVidia AMD
Year July 2010 February 2011
Code Name GF104 Turks
Memory 768 MB 1024 MB
Core Speed 675 MHz 650 MHz
Memory Speed 3600 MHz 1800 MHz
Power (Max TDP) 150 watts 50 watts
Bandwidth 86400 MB/sec 28800 MB/sec
Texel Rate 37800 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 5200 Mpixels/sec
Unified Shaders 336 480
Texture Mapping Units 56 24
Render Output Units 24 8
Bus Type GDDR5 GDDR3
Bus Width 192-bit 128-bit
Fab Process 40 nm 40 nm
Transistors 1950 million 715 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

Radeon HD 6570 (OEM) 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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