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GeForce GTX 460 vs Radeon HD 6570 (OEM) 1GB

Intro

The GeForce GTX 460 comes with a GPU core speed of 675 MHz, and the 768 MB of GDDR5 RAM is set to run at 900 MHz through a 192-bit bus. It also features 336 SPUs, 56 Texture Address Units, and 24 ROPs.

Compare all that to the Radeon HD 6570 (OEM) 1GB, which features a GPU core clock speed of 650 MHz, and 1024 MB of GDDR3 memory set to run at 900 MHz through a 128-bit bus. It also is made up of 480 Stream Processors, 24 TAUs, and 8 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6570 (OEM) 1GB 50 Watts
GeForce GTX 460 150 Watts
Difference: 100 Watts (200%)

Memory Bandwidth

In theory, the GeForce GTX 460 should perform quite a bit faster than the Radeon HD 6570 (OEM) 1GB overall. (explain)

GeForce GTX 460 86400 MB/sec
Radeon HD 6570 (OEM) 1GB 28800 MB/sec
Difference: 57600 (200%)

Texel Rate

The GeForce GTX 460 should be quite a bit (about 142%) more effective at AF than the Radeon HD 6570 (OEM) 1GB. (explain)

GeForce GTX 460 37800 Mtexels/sec
Radeon HD 6570 (OEM) 1GB 15600 Mtexels/sec
Difference: 22200 (142%)

Pixel Rate

The GeForce GTX 460 should be a lot (more or less 212%) more effective at AA than the Radeon HD 6570 (OEM) 1GB, and also will be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 460 16200 Mpixels/sec
Radeon HD 6570 (OEM) 1GB 5200 Mpixels/sec
Difference: 11000 (212%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 460

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6570 (OEM) 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 460 Radeon HD 6570 (OEM) 1GB
Manufacturer nVidia ATi
Year July 2010 February 2011
Code Name GF104 Turks
Fab Process 40 nm 40 nm
Bus PCIe x16 PCIe 2.1 x16
Memory 768 MB 1024 MB
Core Speed 675 MHz 650 MHz
Shader Speed 1350 MHz (N/A) MHz
Memory Speed 900 MHz (3600 MHz effective) 900 MHz (1800 MHz effective)
Unified Shaders 336 480
Texture Mapping Units 56 24
Render Output Units 24 8
Bus Type GDDR5 GDDR3
Bus Width 192-bit 128-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1
Power (Max TDP) 150 watts 50 watts
Shader Model 5.0 5.0
Bandwidth 86400 MB/sec 28800 MB/sec
Texel Rate 37800 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 5200 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

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