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GeForce GTX 285 2GB vs GeForce GTX 590

Intro

The GeForce GTX 285 2GB has clock speeds of 648 MHz on the GPU, and 1242 MHz on the 2048 MB of GDDR3 RAM. It features 240 SPUs along with 80 TAUs and 32 ROPs.

Compare all that to the GeForce GTX 590, which has core clock speeds of 607 MHz on the GPU, and 855 MHz on the 1536 MB of GDDR5 RAM. It features 512 SPUs along with 64 TAUs and 48 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 285 2GB 204 Watts
GeForce GTX 590 365 Watts
Difference: 161 Watts (79%)

Memory Bandwidth

In theory, the GeForce GTX 590 will be 107% faster than the GeForce GTX 285 2GB overall, because of its higher bandwidth. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 285 2GB 158976 MB/sec
Difference: 169344 (107%)

Texel Rate

The GeForce GTX 590 will be quite a bit (about 50%) better at AF than the GeForce GTX 285 2GB. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTX 285 2GB 51840 Mtexels/sec
Difference: 25856 (50%)

Pixel Rate

The GeForce GTX 590 will be a lot (about 181%) more effective at anti-aliasing than the GeForce GTX 285 2GB, and also will be able to handle higher resolutions more effectively. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 285 2GB 20736 Mpixels/sec
Difference: 37536 (181%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 285 2GB

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 285 2GB GeForce GTX 590
Manufacturer nVidia nVidia
Year January 15, 2009 March 2011
Code Name G200b GF110
Memory 2048 MB 1536 MB (x2)
Core Speed 648 MHz 607 MHz (x2)
Memory Speed 2484 MHz 3420 MHz (x2)
Power (Max TDP) 204 watts 365 watts
Bandwidth 158976 MB/sec 328320 MB/sec
Texel Rate 51840 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 20736 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 240 512 (x2)
Texture Mapping Units 80 64 (x2)
Render Output Units 32 48 (x2)
Bus Type GDDR3 GDDR5
Bus Width 512-bit 384-bit (x2)
Fab Process 55 nm 40 nm
Transistors 1400 million 3000 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 285 2GB

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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