Compare any two graphics cards:
GeForce GTX 1080 vs GeForce RTX 3060 Ti
IntroThe GeForce GTX 1080 features a core clock frequency of 1607 MHz and a GDDR5X memory frequency of 1251 MHz. It also makes use of a 256-bit bus, and uses a 16 nm design. It features 2560 SPUs, 160 TAUs, and 64 Raster Operation Units.Compare all that to the GeForce RTX 3060 Ti, which has a clock speed of 1410 MHz and a GDDR6 memory frequency of 1750 MHz. It also features a 256-bit bus, and uses a 8 nm design. It is made up of 4864 SPUs, 152 TAUs, and 80 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1080 should in theory be a bit faster than the GeForce RTX 3060 Ti in general. (explain)
Texel RateThe GeForce GTX 1080 is just a bit (more or less 20%) faster with regards to AF than the GeForce RTX 3060 Ti. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce RTX 3060 Ti is the winner, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
One Response to “GeForce GTX 1080 vs GeForce RTX 3060 Ti”Proszę o dodanie kart gtx 1660 i 1660 super. Dodana została tylko 1660 ti ale ona ma inne zegary co podane wyżej karty. Chciałbym zrobić konfigurację i porównanie zegarów