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GeForce GTX 1060 vs GeForce GTX 980

Intro

The GeForce GTX 1060 features clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 6144 MB of GDDR5 RAM. It features 1280 SPUs as well as 80 Texture Address Units and 48 ROPs.

Compare all of that to the GeForce GTX 980, which comes with GPU clock speed of 1126 MHz, and 4096 MB of GDDR5 memory running at 1750 MHz through a 256-bit bus. It also is made up of 2048 Stream Processors, 128 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 980 408 Sol/s
GeForce GTX 1060 311 Sol/s
Difference: 97 (31%)

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 1060 12359 points
Difference: 1193 (10%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
GeForce GTX 980 165 Watts
Difference: 45 Watts (38%)

Memory Bandwidth

In theory, the GeForce GTX 980 should be a bit faster than the GeForce GTX 1060 in general. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 1060 196608 MB/sec
Difference: 27392 (14%)

Texel Rate

The GeForce GTX 980 will be a small bit (approximately 20%) faster with regards to AF than the GeForce GTX 1060. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 1060 120480 Mtexels/sec
Difference: 23648 (20%)

Pixel Rate

The GeForce GTX 1060 is a bit (more or less 0%) better at full screen anti-aliasing than the GeForce GTX 980, and capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 1060 72288 Mpixels/sec
GeForce GTX 980 72064 Mpixels/sec
Difference: 224 (0%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 GeForce GTX 980
Manufacturer nVidia nVidia
Year July 2016 September 2014
Code Name GP106-400 GM204-400
Memory 6144 MB 4096 MB
Core Speed 1506 MHz 1126 MHz
Memory Speed 8000 MHz 7000 MHz
Power (Max TDP) 120 watts 165 watts
Bandwidth 196608 MB/sec 224000 MB/sec
Texel Rate 120480 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 1280 2048
Texture Mapping Units 80 128
Render Output Units 48 64
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

2 Responses to “GeForce GTX 1060 vs GeForce GTX 980”
ROLANDO santos FRANCO says:

dear SIR/MADAM
please find me stock for 7 pcs.

Please quote if you have still stock for 1060 OR R5 & R7 AND/ or replacement RX570-4GB GPU

FOR DELL COMPUTER.

Thank you.

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Arvee Decena
Inside Sales Coordinator

Manila Overseas Inc.,

Tel : 02-8800-4838 / 02-8800-4227

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Marcin Wieclaw says:

GTX 980 Is the monster pcsite.co.uk

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