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GeForce GTX 1060 vs GeForce GTX 960

Intro

The GeForce GTX 1060 comes with a GPU clock speed of 1506 MHz, and the 6144 MB of GDDR5 memory runs at 2000 MHz through a 192-bit bus. It also is comprised of 1280 Stream Processors, 80 Texture Address Units, and 48 ROPs.

Compare all of that to the GeForce GTX 960, which has a GPU core clock speed of 1127 MHz, and 2048 MB of GDDR5 memory set to run at 1750 MHz through a 128-bit bus. It also is comprised of 1024 SPUs, 64 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1060 311 Sol/s
GeForce GTX 960 154 Sol/s
Difference: 157 (102%)

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
GeForce GTX 960 7627 points
Difference: 4732 (62%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

In theory, the GeForce GTX 1060 should be 76% quicker than the GeForce GTX 960 overall, due to its greater data rate. (explain)

GeForce GTX 1060 196608 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 84608 (76%)

Texel Rate

The GeForce GTX 1060 will be quite a bit (approximately 67%) more effective at AF than the GeForce GTX 960. (explain)

GeForce GTX 1060 120480 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 48352 (67%)

Pixel Rate

The GeForce GTX 1060 should be much (more or less 100%) faster with regards to AA than the GeForce GTX 960, and should be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 1060 72288 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 36224 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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GeForce GTX 960

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 GeForce GTX 960
Manufacturer nVidia nVidia
Year July 2016 January 2015
Code Name GP106-400 GM206
Memory 6144 MB 2048 MB
Core Speed 1506 MHz 1127 MHz
Memory Speed 8000 MHz 7000 MHz
Power (Max TDP) 120 watts 120 watts
Bandwidth 196608 MB/sec 112000 MB/sec
Texel Rate 120480 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 1280 1024
Texture Mapping Units 80 64
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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