Compare any two graphics cards:
VS

GeForce GTX 1060 vs GeForce GTX 960

Intro

The GeForce GTX 1060 comes with a clock speed of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also makes use of a 192-bit bus, and uses a 16 nm design. It is comprised of 1280 SPUs, 80 Texture Address Units, and 48 Raster Operation Units.

Compare those specs to the GeForce GTX 960, which has core clock speeds of 1127 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 memory. It features 1024 SPUs as well as 64 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1060 311 Sol/s
GeForce GTX 960 154 Sol/s
Difference: 157 (102%)

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
GeForce GTX 960 7627 points
Difference: 4732 (62%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

The GeForce GTX 1060, in theory, should perform quite a bit faster than the GeForce GTX 960 in general. (explain)

GeForce GTX 1060 196608 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 84608 (76%)

Texel Rate

The GeForce GTX 1060 will be quite a bit (about 67%) better at AF than the GeForce GTX 960. (explain)

GeForce GTX 1060 120480 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 48352 (67%)

Pixel Rate

The GeForce GTX 1060 is a lot (more or less 100%) better at AA than the GeForce GTX 960, and should be able to handle higher resolutions better. (explain)

GeForce GTX 1060 72288 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 36224 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1060

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1060 GeForce GTX 960
Manufacturer nVidia nVidia
Year July 2016 January 2015
Code Name GP106-400 GM206
Memory 6144 MB 2048 MB
Core Speed 1506 MHz 1127 MHz
Memory Speed 8000 MHz 7000 MHz
Power (Max TDP) 120 watts 120 watts
Bandwidth 196608 MB/sec 112000 MB/sec
Texel Rate 120480 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 1280 1024
Texture Mapping Units 80 64
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1060

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield