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GeForce GTX 1060 vs GeForce GTX 960

Intro

The GeForce GTX 1060 makes use of a 16 nm design. nVidia has set the core speed at 1506 MHz. The GDDR5 memory works at a frequency of 2000 MHz on this particular model. It features 1280 SPUs along with 80 TAUs and 48 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 960, which makes use of a 28 nm design. nVidia has set the core frequency at 1127 MHz. The GDDR5 RAM is set to run at a frequency of 1750 MHz on this card. It features 1024 SPUs as well as 64 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1060 311 Sol/s
GeForce GTX 960 154 Sol/s
Difference: 157 (102%)

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
GeForce GTX 960 7627 points
Difference: 4732 (62%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

In theory, the GeForce GTX 1060 should be quite a bit faster than the GeForce GTX 960 in general. (explain)

GeForce GTX 1060 196608 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 84608 (76%)

Texel Rate

The GeForce GTX 1060 is much (more or less 67%) better at anisotropic filtering than the GeForce GTX 960. (explain)

GeForce GTX 1060 120480 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 48352 (67%)

Pixel Rate

The GeForce GTX 1060 will be a lot (approximately 100%) faster with regards to FSAA than the GeForce GTX 960, and will be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 1060 72288 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 36224 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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GeForce GTX 960

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 GeForce GTX 960
Manufacturer nVidia nVidia
Year July 2016 January 2015
Code Name GP106-400 GM206
Memory 6144 MB 2048 MB
Core Speed 1506 MHz 1127 MHz
Memory Speed 8000 MHz 7000 MHz
Power (Max TDP) 120 watts 120 watts
Bandwidth 196608 MB/sec 112000 MB/sec
Texel Rate 120480 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 1280 1024
Texture Mapping Units 80 64
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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