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GeForce GTX 260 216SP 55 nm vs Radeon HD 5970

Intro

The GeForce GTX 260 216SP 55 nm has a core clock frequency of 576 MHz and a GDDR3 memory speed of 999 MHz. It also features a 448-bit memory bus, and uses a 55 nm design. It is comprised of 216 SPUs, 72 TAUs, and 28 Raster Operation Units.

Compare all of that to the Radeon HD 5970, which has a clock speed of 725 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 256-bit bus, and uses a 40 nm design. It is made up of 1600 SPUs, 160 Texture Address Units, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 216SP 55 nm 171 Watts
Radeon HD 5970 294 Watts
Difference: 123 Watts (72%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 5970 is 129% faster than the GeForce GTX 260 216SP 55 nm in general, because of its higher bandwidth. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTX 260 216SP 55 nm 111888 MB/sec
Difference: 144112 (129%)

Texel Rate

The Radeon HD 5970 should be a lot (about 459%) more effective at AF than the GeForce GTX 260 216SP 55 nm. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
Difference: 190528 (459%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 5970 is superior to the GeForce GTX 260 216SP 55 nm, and very much so. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 76672 (475%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 260 216SP 55 nm

Amazon.com

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Radeon HD 5970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 216SP 55 nm Radeon HD 5970
Manufacturer nVidia AMD
Year December 22, 2008 November 2009
Code Name G200b Hemlock XT
Memory 896 MB 1024 MB (x2)
Core Speed 576 MHz 725 MHz (x2)
Memory Speed 1998 MHz 4000 MHz (x2)
Power (Max TDP) 171 watts 294 watts
Bandwidth 111888 MB/sec 256000 MB/sec
Texel Rate 41472 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 216 1600 (x2)
Texture Mapping Units 72 160 (x2)
Render Output Units 28 64 (x2)
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit (x2)
Fab Process 55 nm 40 nm
Transistors 1400 million 2154 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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