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GeForce GTX 260 vs Radeon HD 5970

Intro

The GeForce GTX 260 has core clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 192 SPUs along with 64 Texture Address Units and 28 Rasterization Operator Units.

Compare all of that to the Radeon HD 5970, which comes with a clock speed of 725 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 256-bit bus, and uses a 40 nm design. It is comprised of 1600 SPUs, 160 TAUs, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 182 Watts
Radeon HD 5970 294 Watts
Difference: 112 Watts (62%)

Memory Bandwidth

The Radeon HD 5970, in theory, should be a lot faster than the GeForce GTX 260 in general. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTX 260 111888 MB/sec
Difference: 144112 (129%)

Texel Rate

The Radeon HD 5970 should be much (approximately 529%) better at texture filtering than the GeForce GTX 260. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTX 260 36864 Mtexels/sec
Difference: 195136 (529%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 5970 is a better choice, by a large margin. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTX 260 16128 Mpixels/sec
Difference: 76672 (475%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 260

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Radeon HD 5970
Manufacturer nVidia AMD
Year June 16, 2008 November 2009
Code Name G200 Hemlock XT
Memory 896 MB 1024 MB (x2)
Core Speed 576 MHz 725 MHz (x2)
Memory Speed 1998 MHz 4000 MHz (x2)
Power (Max TDP) 182 watts 294 watts
Bandwidth 111888 MB/sec 256000 MB/sec
Texel Rate 36864 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 192 1600 (x2)
Texture Mapping Units 64 160 (x2)
Render Output Units 28 64 (x2)
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit (x2)
Fab Process 65 nm 40 nm
Transistors 1400 million 2154 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transported across the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 260

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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