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GeForce GTX 260 Core 216 vs Radeon HD 5970

Intro

The GeForce GTX 260 Core 216 comes with a core clock frequency of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also uses a 448-bit memory bus, and makes use of a 65 nm design. It features 216 SPUs, 72 TAUs, and 28 ROPs.

Compare all of that to the Radeon HD 5970, which features GPU clock speed of 725 MHz, and 1024 MB of GDDR5 memory set to run at 1000 MHz through a 256-bit bus. It also is comprised of 1600 Stream Processors, 160 Texture Address Units, and 64 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 Core 216 202 Watts
Radeon HD 5970 294 Watts
Difference: 92 Watts (46%)

Memory Bandwidth

The Radeon HD 5970 should in theory perform quite a bit faster than the GeForce GTX 260 Core 216 overall. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 144112 (129%)

Texel Rate

The Radeon HD 5970 will be a lot (about 459%) more effective at anisotropic filtering than the GeForce GTX 260 Core 216. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 190528 (459%)

Pixel Rate

The Radeon HD 5970 will be a lot (approximately 475%) better at AA than the GeForce GTX 260 Core 216, and should be capable of handling higher resolutions better. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 76672 (475%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Core 216 Radeon HD 5970
Manufacturer nVidia AMD
Year September 16, 2008 November 2009
Code Name G200 Hemlock XT
Memory 896 MB 1024 MB (x2)
Core Speed 576 MHz 725 MHz (x2)
Memory Speed 1998 MHz 4000 MHz (x2)
Power (Max TDP) 202 watts 294 watts
Bandwidth 111888 MB/sec 256000 MB/sec
Texel Rate 41472 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 216 1600 (x2)
Texture Mapping Units 72 160 (x2)
Render Output Units 28 64 (x2)
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit (x2)
Fab Process 65 nm 40 nm
Transistors 1400 million 2154 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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