Compare any two graphics cards:
GeForce RTX 3060 vs GeForce RTX 4070 Ti
IntroThe GeForce RTX 3060 makes use of a 8 nm design. nVidia has set the core frequency at 1320 MHz. The GDDR6 RAM runs at a frequency of 1875 MHz on this model. It features 3584 SPUs as well as 112 Texture Address Units and 48 Rasterization Operator Units.Compare those specs to the GeForce RTX 4070 Ti, which comes with GPU core speed of 2310 MHz, and 12288 MB of GDDR6X memory set to run at 1313 MHz through a 192-bit bus. It also features 7680 SPUs, 240 TAUs, and 80 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 4070 Ti should theoretically be a lot superior to the GeForce RTX 3060 overall. (explain)
Texel RateThe GeForce RTX 4070 Ti will be much (approximately 275%) faster with regards to anisotropic filtering than the GeForce RTX 3060. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce RTX 4070 Ti is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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