Compare any two graphics cards:
Radeon RX 6600 XT vs Radeon RX 7900 XTX
IntroThe Radeon RX 6600 XT has a GPU clock speed of 1968 MHz, and the 8192 MB of GDDR6 memory is set to run at 2000 MHz through a 128-bit bus. It also features 2048 SPUs, 128 Texture Address Units, and 64 ROPs.Compare those specifications to the Radeon RX 7900 XTX, which features GPU core speed of 1855 MHz, and 24576 MB of GDDR6 RAM running at 2500 MHz through a 384-bit bus. It also is made up of 6144 SPUs, 384 Texture Address Units, and 192 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 7900 XTX should theoretically be quite a bit superior to the Radeon RX 6600 XT overall. (explain)
Texel RateThe Radeon RX 7900 XTX will be much (more or less 183%) faster with regards to anisotropic filtering than the Radeon RX 6600 XT. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon RX 7900 XTX is superior to the Radeon RX 6600 XT, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!