Compare any two graphics cards:
GeForce RTX 3050 vs Radeon RX 7900 XT
IntroThe GeForce RTX 3050 features a clock frequency of 1552 MHz and a GDDR6 memory frequency of 1750 MHz. It also features a 128-bit memory bus, and uses a 8 nm design. It features 2560 SPUs, 80 Texture Address Units, and 32 Raster Operation Units.Compare those specifications to the Radeon RX 7900 XT, which features a core clock frequency of 1500 MHz and a GDDR6 memory speed of 2500 MHz. It also makes use of a 320-bit bus, and makes use of a 5 nm design. It features 5376 SPUs, 336 Texture Address Units, and 192 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 7900 XT should theoretically be much faster than the GeForce RTX 3050 in general. (explain)
Texel RateThe Radeon RX 7900 XT is a lot (approximately 306%) faster with regards to anisotropic filtering than the GeForce RTX 3050. (explain)
Pixel RateThe Radeon RX 7900 XT is a lot (more or less 480%) faster with regards to full screen anti-aliasing than the GeForce RTX 3050, and will be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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