Compare any two graphics cards:
GeForce RTX 3050 vs GeForce RTX 4070 Ti
IntroThe GeForce RTX 3050 uses a 8 nm design. nVidia has clocked the core speed at 1552 MHz. The GDDR6 memory works at a frequency of 1750 MHz on this particular model. It features 2560 SPUs as well as 80 TAUs and 32 Rasterization Operator Units.Compare those specs to the GeForce RTX 4070 Ti, which features core speeds of 2310 MHz on the GPU, and 1313 MHz on the 12288 MB of GDDR6X RAM. It features 7680 SPUs as well as 240 TAUs and 80 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 4070 Ti should in theory be much faster than the GeForce RTX 3050 in general. (explain)
Texel RateThe GeForce RTX 4070 Ti should be quite a bit (about 347%) faster with regards to texture filtering than the GeForce RTX 3050. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce RTX 4070 Ti is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported over the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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