Compare any two graphics cards:
GeForce RTX 4080 vs Radeon RX 7900 XTX
IntroThe GeForce RTX 4080 makes use of a 4 nm design. nVidia has clocked the core frequency at 2205 MHz. The GDDR6X RAM works at a speed of 1400 MHz on this card. It features 9728 SPUs as well as 304 TAUs and 112 ROPs.Compare all that to the Radeon RX 7900 XTX, which has core speeds of 1855 MHz on the GPU, and 2500 MHz on the 24576 MB of GDDR6 memory. It features 6144 SPUs as well as 384 TAUs and 192 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 7900 XTX is 34% faster than the GeForce RTX 4080 in general, due to its higher bandwidth. (explain)
Texel RateThe Radeon RX 7900 XTX will be a little bit (more or less 6%) faster with regards to AF than the GeForce RTX 4080. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon RX 7900 XTX is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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