Compare any two graphics cards:
GeForce RTX 4070 Ti vs Radeon RX 6950 XT
IntroThe GeForce RTX 4070 Ti has a core clock speed of 2310 MHz and a GDDR6X memory speed of 1313 MHz. It also features a 192-bit memory bus, and uses a 4 nm design. It is comprised of 7680 SPUs, 240 TAUs, and 80 ROPs.Compare that to the Radeon RX 6950 XT, which features core speeds of 1925 MHz on the GPU, and 2250 MHz on the 16384 MB of GDDR6 RAM. It features 5120 SPUs along with 320 TAUs and 128 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 6950 XT is 14% quicker than the GeForce RTX 4070 Ti overall, due to its higher bandwidth. (explain)
Texel RateThe Radeon RX 6950 XT should be just a bit (approximately 11%) better at texture filtering than the GeForce RTX 4070 Ti. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon RX 6950 XT is superior to the GeForce RTX 4070 Ti, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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