Compare any two graphics cards:
GeForce GTX 1630 vs GeForce RTX 4070 Ti
IntroThe GeForce GTX 1630 comes with a clock speed of 1740 MHz and a GDDR6 memory speed of 1500 MHz. It also makes use of a 64-bit memory bus, and uses a 12 nm design. It features 512 SPUs, 32 TAUs, and 16 Raster Operation Units.Compare those specs to the GeForce RTX 4070 Ti, which has GPU clock speed of 2310 MHz, and 12288 MB of GDDR6X memory running at 1313 MHz through a 192-bit bus. It also is made up of 7680 Stream Processors, 240 Texture Address Units, and 80 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce RTX 4070 Ti should be quite a bit faster than the GeForce GTX 1630 in general. (explain)
Texel RateThe GeForce RTX 4070 Ti will be a lot (more or less 896%) more effective at texture filtering than the GeForce GTX 1630. (explain)
Pixel RateThe GeForce RTX 4070 Ti is quite a bit (about 564%) faster with regards to anti-aliasing than the GeForce GTX 1630, and also will be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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