Compare any two graphics cards:
Radeon RX 6950 XT vs Radeon RX 7900 XTX
IntroThe Radeon RX 6950 XT features a clock speed of 1925 MHz and a GDDR6 memory frequency of 2250 MHz. It also makes use of a 256-bit bus, and uses a 7 nm design. It features 5120 SPUs, 320 TAUs, and 128 ROPs.Compare those specs to the Radeon RX 7900 XTX, which features core clock speeds of 1855 MHz on the GPU, and 2500 MHz on the 24576 MB of GDDR6 RAM. It features 6144 SPUs along with 384 TAUs and 192 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 7900 XTX is 67% faster than the Radeon RX 6950 XT overall, because of its higher data rate. (explain)
Texel RateThe Radeon RX 7900 XTX should be a little bit (approximately 16%) more effective at anisotropic filtering than the Radeon RX 6950 XT. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon RX 7900 XTX is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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