Compare any two graphics cards:
GeForce RTX 4080 vs Radeon RX 7900 XTX
IntroThe GeForce RTX 4080 comes with a clock frequency of 2205 MHz and a GDDR6X memory speed of 1400 MHz. It also features a 256-bit bus, and uses a 4 nm design. It is comprised of 9728 SPUs, 304 Texture Address Units, and 112 ROPs.Compare all of that to the Radeon RX 7900 XTX, which features GPU clock speed of 1855 MHz, and 24576 MB of GDDR6 memory set to run at 2500 MHz through a 384-bit bus. It also is comprised of 6144 Stream Processors, 384 Texture Address Units, and 192 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 7900 XTX should perform much faster than the GeForce RTX 4080 in general. (explain)
Texel RateThe Radeon RX 7900 XTX should be a little bit (more or less 6%) faster with regards to texture filtering than the GeForce RTX 4080. (explain)
Pixel RateThe Radeon RX 7900 XTX is much (about 44%) more effective at FSAA than the GeForce RTX 4080, and will be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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