Compare any two graphics cards:
Radeon RX 7900 XT vs Radeon RX 7900 XTX
IntroThe Radeon RX 7900 XT comes with a clock speed of 1500 MHz and a GDDR6 memory speed of 2500 MHz. It also uses a 320-bit bus, and uses a 5 nm design. It features 5376 SPUs, 336 Texture Address Units, and 192 ROPs.Compare all of that to the Radeon RX 7900 XTX, which has GPU clock speed of 1855 MHz, and 24576 MB of GDDR6 memory set to run at 2500 MHz through a 384-bit bus. It also features 6144 Stream Processors, 384 TAUs, and 192 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 7900 XTX should be a bit faster than the Radeon RX 7900 XT overall. (explain)
Texel RateThe Radeon RX 7900 XTX should be much (approximately 41%) better at AF than the Radeon RX 7900 XT. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon RX 7900 XTX is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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