Compare any two graphics cards:
GeForce RTX 3090 vs GeForce RTX 4090
IntroThe GeForce RTX 3090 uses a 8 nm design. nVidia has clocked the core frequency at 1395 MHz. The GDDR6X RAM runs at a speed of 1219 MHz on this particular model. It features 10496 SPUs as well as 328 Texture Address Units and 112 Rasterization Operator Units.Compare that to the GeForce RTX 4090, which comes with core speeds of 2235 MHz on the GPU, and 1325 MHz on the 24576 MB of GDDR6X memory. It features 16384 SPUs as well as 512 TAUs and 176 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 4090 will be 9% faster than the GeForce RTX 3090 overall, because of its greater bandwidth. (explain)
Texel RateThe GeForce RTX 4090 is quite a bit (about 150%) more effective at texture filtering than the GeForce RTX 3090. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce RTX 4090 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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