Compare any two graphics cards:
GeForce RTX 3090 vs GeForce RTX 4090
IntroThe GeForce RTX 3090 uses a 8 nm design. nVidia has set the core speed at 1395 MHz. The GDDR6X memory is set to run at a speed of 1219 MHz on this card. It features 10496 SPUs as well as 328 Texture Address Units and 112 ROPs.Compare those specifications to the GeForce RTX 4090, which makes use of a 4 nm design. nVidia has clocked the core speed at 2235 MHz. The GDDR6X RAM works at a frequency of 1325 MHz on this particular model. It features 16384 SPUs as well as 512 TAUs and 176 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 4090 should theoretically be a small bit better than the GeForce RTX 3090 in general. (explain)
Texel RateThe GeForce RTX 4090 is a lot (more or less 150%) faster with regards to texture filtering than the GeForce RTX 3090. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce RTX 4090 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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