Compare any two graphics cards:
VS

GeForce GT 1030 vs Radeon RX 6950 XT

Intro

The GeForce GT 1030 uses a 16 nm design. nVidia has set the core frequency at 1265 MHz. The GDDR5 memory is set to run at a frequency of 1502 MHz on this specific model. It features 384 SPUs along with 32 TAUs and 16 ROPs.

Compare that to the Radeon RX 6950 XT, which comes with a core clock speed of 1925 MHz and a GDDR6 memory speed of 2250 MHz. It also uses a 256-bit memory bus, and uses a 7 nm design. It is comprised of 5120 SPUs, 320 Texture Address Units, and 128 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 1030 30 Watts
Radeon RX 6950 XT 335 Watts
Difference: 305 Watts (1017%)

Memory Bandwidth

In theory, the Radeon RX 6950 XT should be 1100% quicker than the GeForce GT 1030 in general, because of its greater data rate. (explain)

Radeon RX 6950 XT 589824 MB/sec
GeForce GT 1030 49152 MB/sec
Difference: 540672 (1100%)

Texel Rate

The Radeon RX 6950 XT is a lot (about 1422%) faster with regards to texture filtering than the GeForce GT 1030. (explain)

Radeon RX 6950 XT 616000 Mtexels/sec
GeForce GT 1030 40480 Mtexels/sec
Difference: 575520 (1422%)

Pixel Rate

The Radeon RX 6950 XT should be much (about 1117%) better at full screen anti-aliasing than the GeForce GT 1030, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon RX 6950 XT 246400 Mpixels/sec
GeForce GT 1030 20240 Mpixels/sec
Difference: 226160 (1117%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 1030

Amazon.com

Check prices at:

Radeon RX 6950 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 1030 Radeon RX 6950 XT
Manufacturer nVidia AMD
Year May 2017 May 2022
Code Name GP108-300 Navi 21
Memory 2048 MB 16384 MB
Core Speed 1265 MHz 1925 MHz
Memory Speed 6008 MHz 4500 GB/s
Power (Max TDP) 30 watts 335 watts
Bandwidth 49152 MB/sec 589824 MB/sec
Texel Rate 40480 Mtexels/sec 616000 Mtexels/sec
Pixel Rate 20240 Mpixels/sec 246400 Mpixels/sec
Unified Shaders 384 5120
Texture Mapping Units 32 320
Render Output Units 16 128
Bus Type GDDR5 GDDR6
Bus Width 64-bit 256-bit
Fab Process 16 nm 7 nm
Transistors 3300 million 26800 million
Bus PCIe 3.0 x16 PCIe 4.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GT 1030

Amazon.com

Check prices at:

Radeon RX 6950 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield