Compare any two graphics cards:
Radeon RX 6750 XT vs Radeon RX Vega 56
IntroThe Radeon RX 6750 XT uses a 7 nm design. AMD has set the core frequency at 2150 MHz. The GDDR6 memory works at a frequency of 2250 MHz on this specific card. It features 2560 SPUs as well as 160 TAUs and 64 Rasterization Operator Units.Compare all of that to the Radeon RX Vega 56, which comes with GPU core speed of 1156 MHz, and 8192 MB of HBM2 memory set to run at 1600 MHz through a 2048-bit bus. It also features 3584 SPUs, 224 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6750 XT should theoretically be a small bit faster than the Radeon RX Vega 56 in general. (explain)
Texel RateThe Radeon RX 6750 XT will be a lot (about 33%) more effective at texture filtering than the Radeon RX Vega 56. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon RX 6750 XT is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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