Compare any two graphics cards:
Radeon RX 6750 XT vs Radeon RX Vega 64
IntroThe Radeon RX 6750 XT uses a 7 nm design. AMD has set the core frequency at 2150 MHz. The GDDR6 RAM runs at a speed of 2250 MHz on this model. It features 2560 SPUs along with 160 TAUs and 64 ROPs.Compare that to the Radeon RX Vega 64, which uses a 14 nm design. AMD has set the core speed at 1247 MHz. The HBM2 memory is set to run at a speed of 1890 MHz on this card. It features 4096 SPUs along with 256 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX Vega 64 should in theory be just a bit faster than the Radeon RX 6750 XT in general. (explain)
Texel RateThe Radeon RX 6750 XT will be a small bit (approximately 8%) faster with regards to AF than the Radeon RX Vega 64. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon RX 6750 XT is superior to the Radeon RX Vega 64, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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