Compare any two graphics cards:
Radeon RX 6950 XT vs Radeon Vega Frontier Edition
IntroThe Radeon RX 6950 XT has a clock speed of 1925 MHz and a GDDR6 memory frequency of 2250 MHz. It also uses a 256-bit memory bus, and makes use of a 7 nm design. It is made up of 5120 SPUs, 320 TAUs, and 128 Raster Operation Units.Compare those specs to the Radeon Vega Frontier Edition, which has a core clock speed of 1382 MHz and a HBM2 memory frequency of 1890 MHz. It also makes use of a 2048-bit memory bus, and uses a 14 nm design. It is made up of 4096 SPUs, 256 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6950 XT should theoretically be a small bit faster than the Radeon Vega Frontier Edition in general. (explain)
Texel RateThe Radeon RX 6950 XT will be a lot (more or less 74%) more effective at AF than the Radeon Vega Frontier Edition. (explain)
Pixel RateThe Radeon RX 6950 XT should be quite a bit (more or less 179%) more effective at AA than the Radeon Vega Frontier Edition, and able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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