Compare any two graphics cards:
GeForce RTX 3090 vs Radeon RX 6950 XT
IntroThe GeForce RTX 3090 has core clock speeds of 1395 MHz on the GPU, and 1219 MHz on the 24576 MB of GDDR6X RAM. It features 10496 SPUs as well as 328 TAUs and 112 ROPs.Compare that to the Radeon RX 6950 XT, which features a GPU core clock speed of 1925 MHz, and 16384 MB of GDDR6 memory running at 2250 MHz through a 256-bit bus. It also is comprised of 5120 Stream Processors, 320 Texture Address Units, and 128 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3090 should theoretically be a lot faster than the Radeon RX 6950 XT in general. (explain)
Texel RateThe Radeon RX 6950 XT will be a lot (approximately 35%) more effective at anisotropic filtering than the GeForce RTX 3090. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon RX 6950 XT is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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