Compare any two graphics cards:
Radeon RX 6750 XT vs Radeon RX 6800
IntroThe Radeon RX 6750 XT comes with clock speeds of 2150 MHz on the GPU, and 2250 MHz on the 12288 MB of GDDR6 RAM. It features 2560 SPUs as well as 160 Texture Address Units and 64 ROPs.Compare those specifications to the Radeon RX 6800, which makes use of a 7 nm design. AMD has set the core speed at 1700 MHz. The GDDR6 memory runs at a speed of 2000 MHz on this specific model. It features 3840 SPUs along with 240 Texture Address Units and 96 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthIn theory, the Radeon RX 6800 should be a small bit faster than the Radeon RX 6750 XT in general. (explain)
Texel RateThe Radeon RX 6800 should be a bit (approximately 19%) faster with regards to texture filtering than the Radeon RX 6750 XT. (explain)
Pixel RateThe Radeon RX 6800 will be just a bit (approximately 19%) more effective at full screen anti-aliasing than the Radeon RX 6750 XT, and also should be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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