Compare any two graphics cards:
GeForce RTX 3090 vs Radeon RX 6950 XT
IntroThe GeForce RTX 3090 uses a 8 nm design. nVidia has clocked the core frequency at 1395 MHz. The GDDR6X RAM runs at a frequency of 1219 MHz on this model. It features 10496 SPUs along with 328 Texture Address Units and 112 Rasterization Operator Units.Compare all that to the Radeon RX 6950 XT, which comes with core speeds of 1925 MHz on the GPU, and 2250 MHz on the 16384 MB of GDDR6 memory. It features 5120 SPUs along with 320 Texture Address Units and 128 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3090 should perform much faster than the Radeon RX 6950 XT overall. (explain)
Texel RateThe Radeon RX 6950 XT is quite a bit (approximately 35%) more effective at anisotropic filtering than the GeForce RTX 3090. (explain)
Pixel RateThe Radeon RX 6950 XT is much (about 58%) more effective at FSAA than the GeForce RTX 3090, and will be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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