Compare any two graphics cards:
GeForce RTX 2080 vs Radeon RX 6600 XT
IntroThe GeForce RTX 2080 has a core clock speed of 1515 MHz and a GDDR6 memory speed of 1750 MHz. It also features a 256-bit memory bus, and uses a 12 nm design. It is comprised of 2944 SPUs, 184 Texture Address Units, and 64 Raster Operation Units.Compare those specifications to the Radeon RX 6600 XT, which features core speeds of 1968 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR6 memory. It features 2048 SPUs along with 128 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 2080 should in theory be much better than the Radeon RX 6600 XT overall. (explain)
Texel RateThe GeForce RTX 2080 will be just a bit (approximately 11%) more effective at AF than the Radeon RX 6600 XT. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon RX 6600 XT is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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