Compare any two graphics cards:
GeForce RTX 2080 Ti vs Radeon RX 6600 XT
IntroThe GeForce RTX 2080 Ti features a clock frequency of 1350 MHz and a GDDR6 memory speed of 1750 MHz. It also uses a 352-bit bus, and uses a 12 nm design. It is comprised of 4352 SPUs, 272 Texture Address Units, and 88 Raster Operation Units.Compare all of that to the Radeon RX 6600 XT, which uses a 7 nm design. AMD has set the core speed at 1968 MHz. The GDDR6 memory runs at a frequency of 2000 MHz on this specific card. It features 2048 SPUs as well as 128 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce RTX 2080 Ti should theoretically be quite a bit superior to the Radeon RX 6600 XT in general. (explain)
Texel RateThe GeForce RTX 2080 Ti is a lot (about 46%) faster with regards to texture filtering than the Radeon RX 6600 XT. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon RX 6600 XT is the winner, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the interface width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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