Compare any two graphics cards:
GeForce RTX 2080 vs Radeon RX 6600 XT
IntroThe GeForce RTX 2080 has a core clock speed of 1515 MHz and a GDDR6 memory frequency of 1750 MHz. It also uses a 256-bit bus, and makes use of a 12 nm design. It is comprised of 2944 SPUs, 184 TAUs, and 64 Raster Operation Units.Compare all of that to the Radeon RX 6600 XT, which has a GPU core clock speed of 1968 MHz, and 8192 MB of GDDR6 memory set to run at 2000 MHz through a 128-bit bus. It also is comprised of 2048 SPUs, 128 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 2080 is 75% faster than the Radeon RX 6600 XT overall, due to its greater bandwidth. (explain)
Texel RateThe GeForce RTX 2080 is just a bit (about 11%) better at anisotropic filtering than the Radeon RX 6600 XT. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon RX 6600 XT is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the bus width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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