Compare any two graphics cards:
GeForce RTX 2060 vs GeForce RTX 3080 Ti
IntroThe GeForce RTX 2060 comes with a core clock frequency of 1365 MHz and a GDDR6 memory speed of 1750 MHz. It also uses a 192-bit bus, and uses a 12 nm design. It is made up of 1920 SPUs, 120 Texture Address Units, and 48 ROPs.Compare all of that to the GeForce RTX 3080 Ti, which makes use of a 8 nm design. nVidia has set the core speed at 1365 MHz. The GDDR6X memory works at a speed of 1188 MHz on this card. It features 10240 SPUs as well as 320 Texture Address Units and 112 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3080 Ti should theoretically be quite a bit faster than the GeForce RTX 2060 in general. (explain)
Texel RateThe GeForce RTX 3080 Ti will be much (approximately 167%) faster with regards to anisotropic filtering than the GeForce RTX 2060. (explain)
Pixel RateThe GeForce RTX 3080 Ti should be much (more or less 133%) more effective at anti-aliasing than the GeForce RTX 2060, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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