Compare any two graphics cards:
GeForce RTX 2060 vs Radeon RX 6700 XT
IntroThe GeForce RTX 2060 makes use of a 12 nm design. nVidia has set the core speed at 1365 MHz. The GDDR6 RAM works at a speed of 1750 MHz on this specific model. It features 1920 SPUs along with 120 Texture Address Units and 48 ROPs.Compare all that to the Radeon RX 6700 XT, which makes use of a 7 nm design. AMD has set the core speed at 2321 MHz. The GDDR6 memory works at a frequency of 2000 MHz on this model. It features 2560 SPUs as well as 160 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 6700 XT is 14% quicker than the GeForce RTX 2060 in general, because of its higher bandwidth. (explain)
Texel RateThe Radeon RX 6700 XT should be a lot (about 127%) more effective at texture filtering than the GeForce RTX 2060. (explain)
Pixel RateThe Radeon RX 6700 XT is much (approximately 127%) more effective at full screen anti-aliasing than the GeForce RTX 2060, and also will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!