Compare any two graphics cards:
GeForce GTX 1660 Ti vs Radeon RX 6700 XT
IntroThe GeForce GTX 1660 Ti features a clock speed of 1500 MHz and a GDDR6 memory speed of 1500 MHz. It also uses a 192-bit bus, and uses a 12 nm design. It is comprised of 1536 SPUs, 96 TAUs, and 48 Raster Operation Units.Compare those specs to the Radeon RX 6700 XT, which features GPU core speed of 2321 MHz, and (Unknown) MB of GDDR6 RAM running at 2000 MHz through a 192-bit bus. It also features 2560 Stream Processors, 160 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6700 XT should in theory perform a lot faster than the GeForce GTX 1660 Ti in general. (explain)
Texel RateThe Radeon RX 6700 XT should be much (approximately 158%) more effective at anisotropic filtering than the GeForce GTX 1660 Ti. (explain)
Pixel RateThe Radeon RX 6700 XT should be quite a bit (more or less 106%) better at FSAA than the GeForce GTX 1660 Ti, and should be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the bus width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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