Compare any two graphics cards:
Nvidia Titan Xp vs Radeon RX 6900 XT
IntroThe Nvidia Titan Xp features a GPU core clock speed of 1582 MHz, and the 12288 MB of GDDR5X memory runs at 1426 MHz through a 384-bit bus. It also is made up of 3840 SPUs, 240 TAUs, and 96 ROPs.Compare those specs to the Radeon RX 6900 XT, which has GPU core speed of 1825 MHz, and 16384 MB of GDDR6 memory running at 2000 MHz through a 256-bit bus. It also is comprised of 5120 SPUs, 320 TAUs, and 128 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Nvidia Titan Xp should in theory be a small bit superior to the Radeon RX 6900 XT in general. (explain)
Texel RateThe Radeon RX 6900 XT is much (about 54%) faster with regards to anisotropic filtering than the Nvidia Titan Xp. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon RX 6900 XT is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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