Compare any two graphics cards:
GeForce GTX 870M vs GeForce RTX 3060
IntroThe GeForce GTX 870M makes use of a 28 nm design. nVidia has set the core frequency at 941 MHz. The GDDR5 memory is set to run at a speed of 1000 MHz on this specific card. It features 1344 SPUs as well as 112 Texture Address Units and 24 ROPs.Compare all of that to the GeForce RTX 3060, which comes with a clock frequency of 1320 MHz and a GDDR6 memory speed of 1875 MHz. It also uses a 192-bit bus, and makes use of a 8 nm design. It is made up of 3584 SPUs, 112 Texture Address Units, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce RTX 3060 should in theory be a lot better than the GeForce GTX 870M in general. (explain)
Texel RateThe GeForce RTX 3060 is a lot (about 40%) faster with regards to anisotropic filtering than the GeForce GTX 870M. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce RTX 3060 is superior to the GeForce GTX 870M, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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