Compare any two graphics cards:
GeForce RTX 2080 Ti vs GeForce RTX 3090
IntroThe GeForce RTX 2080 Ti features a clock frequency of 1350 MHz and a GDDR6 memory speed of 1750 MHz. It also uses a 352-bit memory bus, and uses a 12 nm design. It is made up of 4352 SPUs, 272 TAUs, and 88 ROPs.Compare those specifications to the GeForce RTX 3090, which comes with a clock speed of 1395 MHz and a GDDR6X memory speed of 1219 MHz. It also uses a 384-bit memory bus, and makes use of a 8 nm design. It is made up of 10496 SPUs, 328 Texture Address Units, and 112 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 3090 should be a lot faster than the GeForce RTX 2080 Ti overall. (explain)
Texel RateThe GeForce RTX 3090 will be quite a bit (about 25%) faster with regards to anisotropic filtering than the GeForce RTX 2080 Ti. (explain)
Pixel RateThe GeForce RTX 3090 is much (approximately 32%) more effective at full screen anti-aliasing than the GeForce RTX 2080 Ti, and able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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