Compare any two graphics cards:
GeForce RTX 2080 vs GeForce RTX 3090
IntroThe GeForce RTX 2080 features a GPU core speed of 1515 MHz, and the 8192 MB of GDDR6 memory runs at 1750 MHz through a 256-bit bus. It also is comprised of 2944 Stream Processors, 184 TAUs, and 64 Raster Operation Units.Compare those specifications to the GeForce RTX 3090, which comes with a GPU core clock speed of 1395 MHz, and 24576 MB of GDDR6X RAM running at 1219 MHz through a 384-bit bus. It also is made up of 10496 Stream Processors, 328 TAUs, and 112 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3090 should theoretically be quite a bit faster than the GeForce RTX 2080 overall. (explain)
Texel RateThe GeForce RTX 3090 is quite a bit (about 64%) faster with regards to texture filtering than the GeForce RTX 2080. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce RTX 3090 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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