Compare any two graphics cards:
GeForce RTX 3090 vs Radeon VII
IntroThe GeForce RTX 3090 features a clock frequency of 1395 MHz and a GDDR6X memory speed of 1219 MHz. It also makes use of a 384-bit bus, and makes use of a 8 nm design. It features 10496 SPUs, 328 TAUs, and 112 Raster Operation Units.Compare those specs to the Radeon VII, which uses a 7 nm design. AMD has clocked the core frequency at 1400 MHz. The HBM2 memory is set to run at a frequency of 1000 MHz on this specific model. It features 3840 SPUs along with 240 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon VII should in theory be a little bit superior to the GeForce RTX 3090 overall. (explain)
Texel RateThe GeForce RTX 3090 should be much (more or less 36%) faster with regards to anisotropic filtering than the Radeon VII. (explain)
Pixel RateThe GeForce RTX 3090 will be a lot (approximately 74%) better at FSAA than the Radeon VII, and also able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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