Compare any two graphics cards:
GeForce RTX 2060 vs GeForce RTX 3090
IntroThe GeForce RTX 2060 has clock speeds of 1365 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR6 RAM. It features 1920 SPUs along with 120 TAUs and 48 Rasterization Operator Units.Compare those specs to the GeForce RTX 3090, which has a clock speed of 1395 MHz and a GDDR6X memory frequency of 1219 MHz. It also uses a 384-bit memory bus, and makes use of a 8 nm design. It is comprised of 10496 SPUs, 328 Texture Address Units, and 112 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce RTX 3090 should be quite a bit faster than the GeForce RTX 2060 overall. (explain)
Texel RateThe GeForce RTX 3090 is quite a bit (approximately 179%) faster with regards to anisotropic filtering than the GeForce RTX 2060. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce RTX 3090 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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