Compare any two graphics cards:
GeForce GTX 1660 Ti vs GeForce RTX 3090
IntroThe GeForce GTX 1660 Ti makes use of a 12 nm design. nVidia has set the core speed at 1500 MHz. The GDDR6 memory runs at a speed of 1500 MHz on this card. It features 1536 SPUs along with 96 Texture Address Units and 48 Rasterization Operator Units.Compare those specifications to the GeForce RTX 3090, which comes with a core clock frequency of 1395 MHz and a GDDR6X memory speed of 1219 MHz. It also makes use of a 384-bit memory bus, and uses a 8 nm design. It is comprised of 10496 SPUs, 328 Texture Address Units, and 112 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 3090 should in theory be a lot better than the GeForce GTX 1660 Ti in general. (explain)
Texel RateThe GeForce RTX 3090 is much (approximately 218%) better at texture filtering than the GeForce GTX 1660 Ti. (explain)
Pixel RateThe GeForce RTX 3090 is much (about 117%) more effective at anti-aliasing than the GeForce GTX 1660 Ti, and also will be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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