Compare any two graphics cards:
GeForce RTX 2080 Ti vs GeForce RTX 3080
IntroThe GeForce RTX 2080 Ti features a GPU core speed of 1350 MHz, and the 11264 MB of GDDR6 RAM runs at 1750 MHz through a 352-bit bus. It also is comprised of 4352 SPUs, 272 Texture Address Units, and 88 Raster Operation Units.Compare those specifications to the GeForce RTX 3080, which has clock speeds of 1440 MHz on the GPU, and 1188 MHz on the 10240 MB of GDDR6X memory. It features 8704 SPUs along with 272 TAUs and 96 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 3080 should be a lot faster than the GeForce RTX 2080 Ti overall. (explain)
Texel RateThe GeForce RTX 3080 will be a bit (about 7%) more effective at AF than the GeForce RTX 2080 Ti. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce RTX 3080 is superior to the GeForce RTX 2080 Ti, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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