Compare any two graphics cards:
GeForce RTX 2080 vs GeForce RTX 3080
IntroThe GeForce RTX 2080 uses a 12 nm design. nVidia has set the core frequency at 1515 MHz. The GDDR6 memory runs at a frequency of 1750 MHz on this card. It features 2944 SPUs along with 184 TAUs and 64 Rasterization Operator Units.Compare that to the GeForce RTX 3080, which comes with GPU core speed of 1440 MHz, and 10240 MB of GDDR6X RAM set to run at 1188 MHz through a 320-bit bus. It also is comprised of 8704 SPUs, 272 TAUs, and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 3080 should be 70% quicker than the GeForce RTX 2080 overall, due to its higher bandwidth. (explain)
Texel RateThe GeForce RTX 3080 will be a lot (approximately 41%) more effective at anisotropic filtering than the GeForce RTX 2080. (explain)
Pixel RateThe GeForce RTX 3080 is much (more or less 43%) faster with regards to FSAA than the GeForce RTX 2080, and also will be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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