Compare any two graphics cards:
GeForce RTX 2080 Ti vs GeForce RTX 3080
IntroThe GeForce RTX 2080 Ti makes use of a 12 nm design. nVidia has set the core speed at 1350 MHz. The GDDR6 memory runs at a frequency of 1750 MHz on this model. It features 4352 SPUs along with 272 Texture Address Units and 88 Rasterization Operator Units.Compare those specifications to the GeForce RTX 3080, which features GPU core speed of 1440 MHz, and 10240 MB of GDDR6X RAM set to run at 1188 MHz through a 320-bit bus. It also is made up of 8704 SPUs, 272 Texture Address Units, and 96 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 3080 should theoretically be quite a bit better than the GeForce RTX 2080 Ti in general. (explain)
Texel RateThe GeForce RTX 3080 is a small bit (about 7%) better at texture filtering than the GeForce RTX 2080 Ti. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce RTX 3080 is the winner, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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