Compare any two graphics cards:
GeForce GTX 1050 3GB vs Radeon RX 5700 XT 50th Anniversary Edition
IntroThe GeForce GTX 1050 3GB makes use of a 14 nm design. nVidia has clocked the core speed at 1392 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this card. It features 768 SPUs along with 48 Texture Address Units and 24 ROPs.Compare those specs to the Radeon RX 5700 XT 50th Anniversary Edition, which makes use of a 7 nm design. AMD has clocked the core frequency at 1680 MHz. The GDDR6 RAM works at a speed of 1750 MHz on this model. It features 2560 SPUs as well as 160 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 5700 XT 50th Anniversary Edition should theoretically be a lot superior to the GeForce GTX 1050 3GB overall. (explain)
Texel RateThe Radeon RX 5700 XT 50th Anniversary Edition will be a lot (approximately 302%) faster with regards to texture filtering than the GeForce GTX 1050 3GB. (explain)
Pixel RateThe Radeon RX 5700 XT 50th Anniversary Edition is much (approximately 222%) faster with regards to anti-aliasing than the GeForce GTX 1050 3GB, and also will be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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